Total War: Warhammer

Image courtesy of PC Gamer

I have made no secret of how I feel about table-top giant Games Workshop’s poor choices in selecting developers to recreate the Warhammer 40, 000 and Warhammer IPs. With a few notable exceptions, the titles produced by these chosen studios were garage, a mockery of the of the universe they were built to exist in and the fans that have so loyally followed it for decades. Fortunately, I am not here to talk about another such game. In fact, I am here to discuss what I think is the single most exciting and promising Warhammer video game ever created.

Today, I want to take a look at Creative Assembly’s Total War: Warhammer (let’s call it TWW from now on).

If you’re familiar at all with Creative Assembly’s Total War series, then you’re already very well acquainted with the format of this addition: turn-based strategy and epic siege warfare at its finest, on a global scale, with a dash of politics, economics and espionage thrown in. Of course, this time around players won’t find themselves at the head of the Roman Empire or the barbarian tribes of Germania, nor will they be in charge of the Samurai in feudal Japan or Napoleon’s French legions. Instead, they will be leading the Orcish hordes (the Greenskins), the cold-blooded Vampire Counts, the stalwart Dwarves or the brave Empire of Man.

Check out the in-game trailer below:

The bonds of historic realism have been lifted in TWW, giving way to the fantastical world of strange creatures, mythical beasts, monsters and magic. With this new back drop comes a whole array of new possibilities and strategies involving destructive spells, flying units and faction specific heroes. Indeed, many of the unique attributes TWW contains are a first in the Total War series. Imagine sieging a fortress with gryphons or vampires instead of foot soldiers and catapults.

Armies of each faction will also have specific characteristics, both in battle and while navigating the campaign map. For example, the Orcs will gain power and receive bonuses when they engage in frequent combat, but will suffer penalties when they’re not fighting often enough. Orcs do like a good war (or “WAAGH”), after all. The Empire will benefit from assigning certain lords to lead their forces, with each lord providing different advantages.

Two standalone expansions and extra content packs will also be released in the future to further increase value of TWW.

Combining the Total War formula with the luscious lore of Warhammer is an idea that has lived in the hearts and minds of fans for years. Both Creative Assembly and Games Workshop are based in UK and their respective IPs seem like a natural fit. Finally, come April 28th, we are going to see the results of this exciting partnership. Preorders are available now for $59.99.

About Mike Pearce 54 Articles
Born and raised in the greater Seattle area, I love the written word and have a passion for travel, video games, sports (go Sounders, go Hawks), food and people. When I’m not writing about one of my aforementioned passions, I’m spending time with my lovely wife, my friends, or my crazy Mexican street dog, Carlos.
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